![]() This might sound like an ominous threat, but it is not as grim as it seems. If one were to lose all of their eyes when encountering a skull, they are sent back to the beginning of each level. However, there are also a number of floating skulls that make a munching effect – run into one and you lose an eye. Within each area are a number of hidden eyes – 51 in all – that players can collect by moving towards. There is a bit of a gameplay element to Cuccchi in the form of its eyes and skulls. The floating pigs, clocks, tables, and houses of each “painting” might not be for everyone, but those with an open mind will greatly appreciate the novelty the whole experience has to offer. There is certainly no shortage of variety one area will have players venturing through a mountain range full of trees and cow heads, only to end up in a Van Gogh tribute just 10 minutes later. If anything, this art is by far its strongest suit. The game encourages exploration, almost to a fault it can be tricky to figure out where to go at any given moment, especially with the artistic flair each zone has. Using a traditional WASD setup, players will venture around to different parts of its world in an attempt to get a close look at each part. ![]() To pull off this feat, players will experience a journey that is not unlike that of a walking simulator. One would wonder how one would play a painting – some liberties would no doubt have to be made to have two different mediums mesh with one another. This title serves as a concept album journey, one where each level is based off of a different painting of Cuccchi’s. ![]()
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